welchalynn
New member
Meeting Dec 5th at 6pm
At Waler & Jutta Harris Home
Phone # 918-366-6109
Address 16024 S Lewis Ave Bixby 74008
:fish2:
This Meetings Food
Omas is Providing the Ham & Turkey
Pool's are bringing some Drinks
We would like everyone to bring a dish or dessert to go long with it.
Thanks
Holiday Casino Party!!!
All Proceeds are going to Charities we voted on at the November Meeting.
For $10.00 real Money, everybody gets $ 10,000.00 of Chips
We are going to have several tables set up of the following Blackjack, Craps, and Roulette.
I looked up some rules on these games cause I don't know how to play them. I have attached the at the bottom for anyone esle. Not completely sure if this is the same as we are useing...but it is the basics.
Directions To The Harris's Home are
From 51st & Memorial
1: Start out going WEST on E 51ST ST S toward S MEMORIAL DR. 0.1 mi
2: Turn LEFT onto S MEMORIAL DR E. 10.1 mi
3: Turn RIGHT onto E 151ST ST S/OK-67 W. 4.0 mi
4: Turn LEFT onto S LEWIS AVE. 0.9 mi
5: 16024 S LEWIS AVE is on the RIGHT. 0.0 mi
From North West Tulsa
1: Start out going SOUTH on N 33RD WEST AVE toward W EDISON ST. 0.3 mi
2: Merge onto US-412 E/US-64 E/OK-51 E. 1.5 mi
3: Merge onto I-244 W toward US-75 S/BROKEN ARROW/OKMULGEE/OKLA CITY. 3.3 mi
4: Keep LEFT to take US-75 S via EXIT 2 toward GLENPOOL/OKMULGEE. 11.5 mi
5: Take the OK-67 exit toward KIEFER/BIXBY. 0.4 mi
6: Turn LEFT onto OK-67 E/W 151ST ST S. 3.1 mi
7: Turn RIGHT onto S LEWIS AVE. 0.9 mi
8: 16024 S LEWIS AVE is on the RIGHT
From Owasso
1: Start out going SOUTH on N MAIN ST toward W 3RD ST/W 3RD ST N. 0.5 mi
2: Turn LEFT onto E 2ND AVE/E 2ND ST S/E 76TH ST N. 0.3 mi
3: Turn RIGHT onto ramp. 0.3 mi
4: Merge onto US-169 S. 16.7 mi
5: US-169 S becomes US-64 W/CREEK TURNPIKE. 0.6 mi
6: Take the US-64 exit toward MEMORIAL DR.. 0.4 mi
7: Turn LEFT onto US-64 E/S MEMORIAL DR E. 5.6 mi
8: Turn RIGHT onto E 151ST ST S/OK-67 W. 4.0 mi
9: Turn LEFT onto S LEWIS AVE. 0.9 mi
10: 16024 S LEWIS AVE is on the RIGHT.
From Wagoner
1: Start out going WEST on E CHEROKEE ST/OK-51 toward N GRAHAM AVE. 1.6 mi
2: Turn LEFT onto S US-69/S DEWEY AVE. Continue to follow S US-69 S. 8.0 mi
3: Merge onto MUSKOGEE TURNPIKE W toward TULSA (Portions toll). 23.7 mi
4: Take the CREEK TURNPIKE exit. 0.2 mi
5: Take the exit on the LEFT toward CREEK TURNPIKE WEST. 1.3 mi
6: Merge onto CREEK TURNPIKE (Portions toll). 7.5 mi
7: Take the S. OLIVE AVE. exit. 0.4 mi
8: Turn LEFT onto S 129TH EAST AVE/S OLIVE AVE. 1.7 mi
9: Turn RIGHT onto E 131ST ST S. 3.0 mi
10: Turn LEFT onto S MEMORIAL DR/US-64. 2.0 mi
11: Turn RIGHT onto E 151ST ST S/OK-67 W. 4.0 mi
12: Turn LEFT onto S LEWIS AVE. 0.9 mi
13: 16024 S LEWIS AVE is on the RIGHT.
Basics of Blackjack
Premise of the Game
The basic premise of the game is that you want to have a hand value that is closer to 21 than that of the dealer, without going over 21. Other players at the table are of no concern. Your hand is strictly played out against the hand of the dealer. The rules of play for the dealer are strictly dictated, leaving no decisions up to the dealer. Therefore, there is not a problem with the dealer or any of the other players at the table seeing the cards in your hand. Indeed, if you're playing at a shoe game, the player cards are all dealt face up. In any event, when you're just learning to play, don't hesitate to show the dealer or other players your cards and ask questions.
Values of the Cards
In blackjack, the cards are valued as follows:
•An Ace can count as either 1 or 11, as explained below.
•The cards from 2 through 9 are valued at their face value.
•The 10, Jack, Queen, and King are all valued at 10.
The suits of the cards do not have any meaning in the game. The value of a hand is simply the sum of the point counts of each card in the hand. For example, a hand containing (5,7,9) has the value of 21. The Ace can be counted as either 1 or 11. You need not specify which value the Ace has. It's assumed to always have the value that makes the best hand. An example will illustrate: Suppose that you have the beginning hand (Ace, 6). This hand can be either 7 or 17. If you stop there, it will be 17. Let's assume that you draw another card to the hand and now have (Ace, 6, 3). Your total hand is now 20, counting the Ace as 11. Let's backtrack and assume that you had instead drawn a third card which was an 8. The hand is now (Ace, 6, 8) which totals 15. Notice that now the Ace must be counted as only 1 to avoid going over 21.
A hand that contains an Ace is called a "soft" total if the Ace can be counted as either 1 or 11 without the total going over 21. For example (Ace, 6) is a soft 17. The description stems from the fact that the player can always draw another card to a soft total with no danger of "busting" by going over 21. The hand (Ace,6,10) on the other hand is a "hard" 17, since now the Ace must be counted as only 1, again because counting it as 11 would make the hand go over 21.
www.blackjackinfo.com
Roulette
Roulette was first played in France back in the 17th century. It is now one of the most popular European gambling games and Monte Carlo in Monaco is a well known and famous casino centre for playing roulette.
The Basics
Players, usually up to eight, play against the House represented by the croupier also called the dealer, who spins the roulette wheel and handles the wagers and payouts. In the European roulette and French roulette version, the wheel has 37 slots representing 36 numbers and one zero. In the USA most roulette wheels have two zeros and therefore 38 slots.
Each player buys-in a different coloured chips so their bets don't get mixed up. At the end of play, if you won, you exchange back the colorued chips with cash chips. These are special chips with the value amount imprinted on them. There are several denominations in various colours. You then take these chips to the cash desk where they will give you actual cash money in exchange.
To play roulette, you place your bet or bets on numbers (any number including the zero) in the table layout or on the outside, and when everybody at the table had a chance to place their bets, the croupier starts the spin and launches the ball. Just a few moments before the ball is about to drop over the slots, the croupier says 'no more bets'. From that moment no one is allowed to place - or change - their bets until the ball drops on a slot. Only after the croupier places the dolly on the winning number on the roulette table and clears all the losing bets you can then start placing your new bets while the croupier pays the winners. The winners are those bets that are on or around the number that comes up. Also the bets on the outside of the layout win if the winning number is represented.
www.ildado.com/roulette_rules.html
CRAPS
The player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a stickman, boxman and two dealers.
The first roll of the dice in a betting round is called the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or seven out.
A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).
Below is a list of the various bets you can make at craps.
Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.
Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.
Odds on Come Bet - Exactly the same thing as the Odds on Pass Line bet except you take odds on the Come bet not the Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.
Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.
www.ildado.com/craps_rules.html
At Waler & Jutta Harris Home
Phone # 918-366-6109
Address 16024 S Lewis Ave Bixby 74008
:fish2:
This Meetings Food
Omas is Providing the Ham & Turkey
Pool's are bringing some Drinks
We would like everyone to bring a dish or dessert to go long with it.
Thanks
Holiday Casino Party!!!
All Proceeds are going to Charities we voted on at the November Meeting.
For $10.00 real Money, everybody gets $ 10,000.00 of Chips
We are going to have several tables set up of the following Blackjack, Craps, and Roulette.
I looked up some rules on these games cause I don't know how to play them. I have attached the at the bottom for anyone esle. Not completely sure if this is the same as we are useing...but it is the basics.
Directions To The Harris's Home are
From 51st & Memorial
1: Start out going WEST on E 51ST ST S toward S MEMORIAL DR. 0.1 mi
2: Turn LEFT onto S MEMORIAL DR E. 10.1 mi
3: Turn RIGHT onto E 151ST ST S/OK-67 W. 4.0 mi
4: Turn LEFT onto S LEWIS AVE. 0.9 mi
5: 16024 S LEWIS AVE is on the RIGHT. 0.0 mi
From North West Tulsa
1: Start out going SOUTH on N 33RD WEST AVE toward W EDISON ST. 0.3 mi
2: Merge onto US-412 E/US-64 E/OK-51 E. 1.5 mi
3: Merge onto I-244 W toward US-75 S/BROKEN ARROW/OKMULGEE/OKLA CITY. 3.3 mi
4: Keep LEFT to take US-75 S via EXIT 2 toward GLENPOOL/OKMULGEE. 11.5 mi
5: Take the OK-67 exit toward KIEFER/BIXBY. 0.4 mi
6: Turn LEFT onto OK-67 E/W 151ST ST S. 3.1 mi
7: Turn RIGHT onto S LEWIS AVE. 0.9 mi
8: 16024 S LEWIS AVE is on the RIGHT
From Owasso
1: Start out going SOUTH on N MAIN ST toward W 3RD ST/W 3RD ST N. 0.5 mi
2: Turn LEFT onto E 2ND AVE/E 2ND ST S/E 76TH ST N. 0.3 mi
3: Turn RIGHT onto ramp. 0.3 mi
4: Merge onto US-169 S. 16.7 mi
5: US-169 S becomes US-64 W/CREEK TURNPIKE. 0.6 mi
6: Take the US-64 exit toward MEMORIAL DR.. 0.4 mi
7: Turn LEFT onto US-64 E/S MEMORIAL DR E. 5.6 mi
8: Turn RIGHT onto E 151ST ST S/OK-67 W. 4.0 mi
9: Turn LEFT onto S LEWIS AVE. 0.9 mi
10: 16024 S LEWIS AVE is on the RIGHT.
From Wagoner
1: Start out going WEST on E CHEROKEE ST/OK-51 toward N GRAHAM AVE. 1.6 mi
2: Turn LEFT onto S US-69/S DEWEY AVE. Continue to follow S US-69 S. 8.0 mi
3: Merge onto MUSKOGEE TURNPIKE W toward TULSA (Portions toll). 23.7 mi
4: Take the CREEK TURNPIKE exit. 0.2 mi
5: Take the exit on the LEFT toward CREEK TURNPIKE WEST. 1.3 mi
6: Merge onto CREEK TURNPIKE (Portions toll). 7.5 mi
7: Take the S. OLIVE AVE. exit. 0.4 mi
8: Turn LEFT onto S 129TH EAST AVE/S OLIVE AVE. 1.7 mi
9: Turn RIGHT onto E 131ST ST S. 3.0 mi
10: Turn LEFT onto S MEMORIAL DR/US-64. 2.0 mi
11: Turn RIGHT onto E 151ST ST S/OK-67 W. 4.0 mi
12: Turn LEFT onto S LEWIS AVE. 0.9 mi
13: 16024 S LEWIS AVE is on the RIGHT.
Basics of Blackjack
Premise of the Game
The basic premise of the game is that you want to have a hand value that is closer to 21 than that of the dealer, without going over 21. Other players at the table are of no concern. Your hand is strictly played out against the hand of the dealer. The rules of play for the dealer are strictly dictated, leaving no decisions up to the dealer. Therefore, there is not a problem with the dealer or any of the other players at the table seeing the cards in your hand. Indeed, if you're playing at a shoe game, the player cards are all dealt face up. In any event, when you're just learning to play, don't hesitate to show the dealer or other players your cards and ask questions.
Values of the Cards
In blackjack, the cards are valued as follows:
•An Ace can count as either 1 or 11, as explained below.
•The cards from 2 through 9 are valued at their face value.
•The 10, Jack, Queen, and King are all valued at 10.
The suits of the cards do not have any meaning in the game. The value of a hand is simply the sum of the point counts of each card in the hand. For example, a hand containing (5,7,9) has the value of 21. The Ace can be counted as either 1 or 11. You need not specify which value the Ace has. It's assumed to always have the value that makes the best hand. An example will illustrate: Suppose that you have the beginning hand (Ace, 6). This hand can be either 7 or 17. If you stop there, it will be 17. Let's assume that you draw another card to the hand and now have (Ace, 6, 3). Your total hand is now 20, counting the Ace as 11. Let's backtrack and assume that you had instead drawn a third card which was an 8. The hand is now (Ace, 6, 8) which totals 15. Notice that now the Ace must be counted as only 1 to avoid going over 21.
A hand that contains an Ace is called a "soft" total if the Ace can be counted as either 1 or 11 without the total going over 21. For example (Ace, 6) is a soft 17. The description stems from the fact that the player can always draw another card to a soft total with no danger of "busting" by going over 21. The hand (Ace,6,10) on the other hand is a "hard" 17, since now the Ace must be counted as only 1, again because counting it as 11 would make the hand go over 21.
www.blackjackinfo.com
Roulette
Roulette was first played in France back in the 17th century. It is now one of the most popular European gambling games and Monte Carlo in Monaco is a well known and famous casino centre for playing roulette.
The Basics
Players, usually up to eight, play against the House represented by the croupier also called the dealer, who spins the roulette wheel and handles the wagers and payouts. In the European roulette and French roulette version, the wheel has 37 slots representing 36 numbers and one zero. In the USA most roulette wheels have two zeros and therefore 38 slots.
Each player buys-in a different coloured chips so their bets don't get mixed up. At the end of play, if you won, you exchange back the colorued chips with cash chips. These are special chips with the value amount imprinted on them. There are several denominations in various colours. You then take these chips to the cash desk where they will give you actual cash money in exchange.
To play roulette, you place your bet or bets on numbers (any number including the zero) in the table layout or on the outside, and when everybody at the table had a chance to place their bets, the croupier starts the spin and launches the ball. Just a few moments before the ball is about to drop over the slots, the croupier says 'no more bets'. From that moment no one is allowed to place - or change - their bets until the ball drops on a slot. Only after the croupier places the dolly on the winning number on the roulette table and clears all the losing bets you can then start placing your new bets while the croupier pays the winners. The winners are those bets that are on or around the number that comes up. Also the bets on the outside of the layout win if the winning number is represented.
www.ildado.com/roulette_rules.html
CRAPS
The player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a stickman, boxman and two dealers.
The first roll of the dice in a betting round is called the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or seven out.
A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).
Below is a list of the various bets you can make at craps.
Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.
Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.
Odds on Come Bet - Exactly the same thing as the Odds on Pass Line bet except you take odds on the Come bet not the Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.
Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.
www.ildado.com/craps_rules.html
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