180g Starphire A.G.E on its way!

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<a href=showthread.php?s=&postid=12406933#post12406933 target=_blank>Originally posted</a> by ConcreteReefer
4x 6301's should do the trick... :)

Naw - just one huge industrial-sized VorTech would be all he needs. :D
 
<a href=showthread.php?s=&postid=12406917#post12406917 target=_blank>Originally posted</a> by ConcreteReefer
j/k, thats awesome- I used to play GOW alot but have moved on to COD4 & Halo3..

hehe thx.

I felt the same way about our singleplayer. we were both making a technology leap to a new engine and developing a game at the time so our pipeline was not as efficient. also the core gameplay wasn't final until only a few months before ship, which made it difficult to really design levels around the gameplay like we are capable of, and adding to playability. thankfully we have the core gameplay was established and can focus more on content now :)

cod4 is an excellent game. I enjoyed parts of halo3 but haven't spent as much time there.
 
<a href=showthread.php?s=&postid=12406891#post12406891 target=_blank>Originally posted</a> by ConcreteReefer
do you think we could split this thread in the next hour?

Hope this helps a little... :D
 
Marc we could use a new look on support logo, maybe different fish like your nemo :D. this could attract tons of visitors daily
 
<a href=showthread.php?s=&postid=12406935#post12406935 target=_blank>Originally posted</a> by melev
I just realized Terry isn't supporting RC like he should. I'm guessing he can't post for 4 more hours. :lol:


sheesh.... when you consider how much that man must be costing you guys in bandwidth alone its simply staggering!!!!!

how does he manage to sleep at night.
 
<a href=showthread.php?s=&postid=12406952#post12406952 target=_blank>Originally posted</a> by RyanBrucks
hehe thx.

I felt the same way about our singleplayer. we were both making a technology leap to a new engine and developing a game at the time so our pipeline was not as efficient. also the core gameplay wasn't final until only a few months before ship, which made it difficult to really design levels around the gameplay like we are capable of, and adding to playability. thankfully we have the core gameplay was established and can focus more on content now :)

cod4 is an excellent game. I enjoyed parts of halo3 but haven't spent as much time there.

yeah, I've seen trailer's of the new game... looks baaad a**
You get all the issues resolved with the Unreal Engine?
I want to see Crysis get ported, or something based on the Cryengine.. Never played the game, but saw some user created stuff on youtube and it was just awesome..
 
Terry probably sleeping by now so he deserve a FREE
bump.gif
 
No sleep for you guys tonight! Surprise me...I wanna see how many pages in the morning :) Hitting the hay. been a long day. Have fun ;)
 
<a href=showthread.php?s=&postid=12407001#post12407001 target=_blank>Originally posted</a> by ConcreteReefer
melev.. How are those Vortech's treatin ya?

I have nothing to complain about. They just keep on running and running and running... ;)
 
which issues are you referring to? ue3 is licensed by dozens of developers and several highly reviewed and high grossing games have been released and even more are on the way.

We spend a great deal of time supporting our licensees. I personally respond to a large volume of support issues involving graphical quality, performance and content authoring.
btw electronic arts recently hugely expanded their ue3 licence http://www.shacknews.com/onearticle.x/52121

getting a game performing at a high frame rate on a specific console requires extensive 'debugging' of your content using the debugging tools available on that console. ue3 supports PC, XBox360 and PS3 so it is a generalized graphical pipeline capable of anything. each console is going to treat the same graphical load and gameplay scenario differently and the results need to be analyzed and the content tweaked.

transitioning to a new generation and learning completely new tools is tough for everybody. after a few years things tend to smooth out for a while until the next big jump.
 
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