ReefEnabler
Premium Member
errr wha?
im replying to concrete. not sure what you mean
im replying to concrete. not sure what you mean
<a href=showthread.php?s=&postid=12407039#post12407039 target=_blank>Originally posted</a> by cbui2
how come so many peoples complain about these units? and some swear to them.
<a href=showthread.php?s=&postid=12407042#post12407042 target=_blank>Originally posted</a> by RyanBrucks
which issues are you referring to? ue3 is licensed by dozens of developers and several highly reviewed and high grossing games have been released and even more are on the way.
We spend a great deal of time supporting our licensees. I personally respond to a large volume of support issues involving graphical quality, performance and content authoring.
btw electronic arts recently hugely expanded their ue3 licence http://www.shacknews.com/onearticle.x/52121
getting a game performing at a high frame rate on a specific console requires extensive 'debugging' of your content using the debugging tools available on that console. ue3 supports PC, XBox360 and PS3 so it is a generalized graphical pipeline capable of anything. each console is going to treat the same graphical load and gameplay scenario differently and the results need to be analyzed and the content tweaked.
transitioning to a new generation and learning completely new tools is tough for everybody. after a few years things tend to smooth out for a while until the next big jump.
<a href=showthread.php?s=&postid=12407039#post12407039 target=_blank>Originally posted</a> by cbui2
how come so many peoples complain about these units? and some swear to them.
<a href=showthread.php?s=&postid=12406999#post12406999 target=_blank>Originally posted</a> by cbui2
Terry probably sleeping by now so he deserve a FREE
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<a href=showthread.php?s=&postid=12407101#post12407101 target=_blank>Originally posted</a> by melev
Keep in mind I do not run them on high and doubt I ever will.
<a href=showthread.php?s=&postid=12410174#post12410174 target=_blank>Originally posted</a> by cbui2
i noticed the polyps responds to random flow and wave currents much better then strong currents. terry has tunze sponsors![]()
<a href=showthread.php?s=&postid=12410046#post12410046 target=_blank>Originally posted</a> by melev
The thing about flow is each tank is different and what they post on RC can almost be a competition.
When people come over, they are amazed at the flow in my tank and how everything (that can move) is moving. When I look at it, it looks right to me. And when I recently did some math, it seems like I have 32x turnover in my display. I was counting each VorTech at 2000gph plus 3000gph from my returns. Maybe I'm off a bit, but it seems reasonably close.